The Phases page tells you when; this page tells you how the winners actually do it. Chronological: before, during, demo day, after — then the Ten Laws.
| PATTERN | THE MOMENT | WHY IT LANDS |
|---|---|---|
| Live input | A judge's own words / photo / voice goes in; the product answers | Personal stake — it's their result now |
| Before / after | 10s of the painful old way, then yours in one action | Contrast is the fastest story there is |
| The instant | Something that "should" take minutes happens in one second | Speed is viscerally legible |
| It knows me | Output references the judge's university, city, this event | Surprise + relevance |
| The swarm | One click → many things visibly happen (map fills, feed streams) | Scale you can see beats scale you claim |
| 2nd modality | Voice in, camera in, something physical out | Unexpected input beats fancy output |
| The counter | A live number ticks while you talk (₹ saved, seconds saved) | Gives the eyes something to believe |
| The reveal | "Scan this — it's been live on your phone the whole time" | Turns the audience into users mid-pitch |
The wow moment is where your reliability budget goes: it gets the seed fallback, the precompute, the most rehearsal reps. A wow that fails is an anti-wow.
| BEAT | TIME | WHAT HAPPENS |
|---|---|---|
| Cold open | 0:00–0:20 | The problem as a story about a person. No product name, no tech words yet. |
| Name drop | 0:20–0:30 | "So we built [Name] — [tagline]." Product appears for the first time. |
| The flow | 0:30–1:30 | ONE continuous use, start to finish. Wow lands before 1:00. |
| Depth flash | 1:30–2:30 | Second feature + exactly one technical flex sentence. |
| The close | 2:30–3:00 | Payoff line → one ambitious next-step sentence → stop talking. |
Rehearse to finish at 2:25 of a 3:00 slot — overrun kills the close, and the close is what they score.